Ben Thompson says GTA 6 should cost $200, calling it the “last great game.”
The analyst argues Rockstar’s current pricing is “ridiculous,” while Take-Two insists AI had “zero part” in development.

Ben Thompson, a video game business analyst, says Grand Theft Auto 6 is the “last great game” before AI tools take over and argues Rockstar should charge about $200. The pricing debate hits decision-makers at Take-Two and the wider industry at a moment when AI, labor scrutiny, and monetization models are colliding.
Ben Thompson is arguing about two things at once: what GTA 6 represents, and what it costs. The analyst called Grand Theft Auto 6 “the last great game” before AI tools take over development, and he also said Rockstar is charging far too little, claiming it “should be charging like $200 for this game,” not the $79.99 standard price.
Thompson’s numbers matter because Rockstar’s release is now locked in, with GTA 6 launching on November 19 after more than 13 years of making it. Pre-orders went live last month, and the standard edition is $79.99 while the ultimate version is $99.99. Thompson called the $80 price tag “ridiculous,” adding, “I’d be happy to pay $200,” even if he might never play it.
What makes this more than just an analyst hot take is the contrast with the business and creative narrative Rockstar and Take-Two are pushing. Strauss Zelnick, boss of publisher Take-Two Interactive, has claimed Rockstar Games haven’t used any AI in creating the long-awaited sequel to Grand Theft Auto 5. In his comments to Games Industry, Zelnick said, “Generative AI has zero part in what Rockstar Games is building.” He also argued that Rockstar’s worlds are “handcrafted,” built “from the ground up, building by building, street by street, neighbourhood by neighbourhood,” and he drew a line against procedural generation, saying, “They’re not procedurally generated, they shouldn’t be. That’s what makes great entertainment.”
That “no AI” position lands in a business reality where incentive problems are everywhere. When development timelines are measured in years, costs balloon, and the temptation to automate content and accelerate iteration grows. Thompson’s framing pushes the other direction. He described GTA 6 as “mostly all made pre-AI,” positioning it as an end-of-an-era artifact: “It is the pinnacle of AAA craftsmanship,” a product of “years and years and years of blood, sweat and tears.” He also referenced labor dynamics by talking about “Twitter analysts counting cigarette butts outside Rockstar's offices to see how much crunch they are in right now.” Whether you see that as accurate reporting or just vivid rhetoric, it reflects the industry-wide pressure that comes with long production cycles: the scrutiny of crunch, the scrutiny of costs, and the scrutiny of how value is justified to players.
Zoom out and you can see why these debates will echo beyond GTA. Thompson’s argument implies a future where AI tools reshape development workflows, potentially changing both cost structures and creative control. If tools can generate assets, assist writing, and accelerate testing, then “craftsmanship” becomes harder to quantify economically. Pricing becomes a proxy for that value question. Thompson believes it should be priced like a once-a-generation product. Zelnick believes value comes from human-built, non-AI craftsmanship. Put those together and you get an industry moment where studios are effectively competing on a story: is the product worth premium spending because of human labor, or because of new efficiency enabled by software?
And then there are the market frictions that executives have to manage in parallel with the AI narrative. Some indie stores are boycotting the release of Grand Theft Auto 6 due to the lack of a proper physical release. Instead of a disc, Rockstar is selling a code in a box. Separately, some fans are unhappy that several in-game stores are locked behind a $20 paywall. Those are distribution and monetization issues, and they can matter just as much as production philosophy when sales momentum is being built.
Even the broader media ecosystem is pulling attention into the GTA orbit. The source notes that Steve Buscemi has joined the cast of the live-action adaptation of Far Cry, alongside Rob Mac and Lizzie Caplan. That matters because it signals the same “IP gravity” strategy that underpins GTA pricing debates. When publishers move into film and television adaptations, they often tighten their cross-channel narrative about authenticity, world-building, and the “realness” of their universes. The more they lean on “handcrafted” worlds, the more sensitive they may be to any perception that AI is undermining that authenticity, whether in player communities or in policy conversations.
So what should decision-makers take from all of this? If Thompson is right that AI marks the shift away from the kind of AAA craftsmanship GTA 6 allegedly represents, then today’s release is not just a game launch. It is a benchmark for how the market will price human-made complexity before automation turns “expensive” into a moving target. At the same time, Zelnick’s “zero part” stance on generative AI suggests a reputational bet: that players will reward a clear line between handcrafted work and tool-assisted production. Boards and executives in gaming, media, and adjacent creator economies should treat the GTA 6 moment as an early warning system. When pricing, labor narratives, distribution choices, and AI claims all land at once, the backlash is rarely about one thing. It is about whether the customer believes the value story, and whether regulators and journalists believe the process story. GTA 6 is the stress test both players and the industry will remember.
This story's Key Insights and Take-aways are locked.
Create a free account to unlock Executive Actions for one credit.
Register to UnlockAlways free for Executives Club members. Join the Club
More in Entertainment

Hannah Waddingham joins Jason Statham in David Leitch’s bike heist action-comedy filming in UK, Malta
Casting is locked for Hannah Waddingham opposite Jason Statham in David Leitch’s action-comedy currently filming since June.

GOG fast-tracks Thief Gold’s mini-remaster perks via Preservation Program, not Nightdive
A Preservation Program vote gets modern controller support, UI scaling, and NewDark updates, plus The Dark Project.

Rockstar cuts GTA Online heist pay across 20+ missions, slashing $3M prizes to $2.3M
Players say Rockstar nerfed “literally everything” used to farm money, with payouts dropping across Diamond Casino and Cayo Perico.

