Disney Lorcana’s Attack of the Vine adds Up’s Carl, Ellie, Russell, and Paradise Falls
Ravensburger’s next set finally brings Pixar’s Up into Lorcana, starting with Carl, Ellie, Russell, and the Falls.

Disney Lorcana’s next set, Attack of the Vine, introduces Pixar’s Up for the first time, with Carl Fredricksen, Ellie, Russell, and Paradise Falls joining the card game. For decision-makers, this is a licensing and product-refresh play that tests how far theme-meets-game can stretch player pull.
Nearly 17 years after Pixar traumatized an entire generation with the opening montage of Up, Disney Lorcana is finally adding the characters and world of that film to the trading card game. The set is Attack of the Vine, and the reveal brings in Carl Fredricksen, Russell, Ellie, and the iconic setting of Paradise Falls for the first time.
This matters because Lorcana is not just a “new cards” moment. It is a themed expansion built to convert recognition into engagement, and Ravensburger appears to understand exactly why Up became a classic. The movie is remembered for more than visuals. It hits emotionally, and the early scenes establish a kind of instant character investment. By choosing to translate Carl, Ellie, Russell, and Paradise Falls into card form, the game is betting that players will want to play the story, not just collect the branding.
To understand why executives should care, zoom out to how trading card games actually work. Most durable card games run on a loop: new sets refresh interest, spark deck experimentation, and give lapsed players a reason to return. The card mechanics are the engine, but the themes are the gasoline. A strong theme does more than decorate. It gives players quick context for who the characters are, what they stand for, and why they might belong together in a deck.
Now add the specific reality of licensed IP. Disney Lorcana sits at a crossroads: it is a collectible product, and it is also a licensing deal with real constraints. Licensing wins are often incremental, but Attack of the Vine signals a bigger swing. Instead of dipping into widely used fairy-tale style properties, it reaches for a Pixar film whose emotional landing is the point. That creates a different kind of marketing advantage. Up is already culturally understood. You do not need to explain who Carl is or why Paradise Falls matters. The audience supplies the meaning.
Ravensburger’s selection here also hints at how it thinks about the product calendar. Lorcana sets arrive as the game’s narrative continues, and “first-time” inclusions are especially useful. When a film universe shows up for the first time, it expands the universe of possible strategies and collector motivations at the same time. Players might chase specific characters, build themed decks, or just keep up because the setting feels like a new chapter. Those incentives can be powerful for decision-makers managing growth, retention, and inventory planning.
There is also a community layer. Competitive TCG ecosystems thrive on novelty, because novelty drives discussion and testing. A reveal like Up in Attack of the Vine does two things at once. It turns social media and group chats into a “cards to watch” feed, and it gives deck builders a familiar narrative scaffold that can make experimentation feel less random. Even if the gameplay balance does not immediately reward every thematic pairing, the conversation itself can keep the ecosystem warm.
Second-order implications show up in how boards and partners view sustainability. Licensed expansions can be treated as stopgaps if the game depends only on star power. But if the set is executed well, star power becomes a multiplier, not a crutch. By bringing in Carl, Ellie, Russell, and Paradise Falls, Attack of the Vine is positioned as more than a cameo. It is a full thematic integration, and the “first time” framing makes it feel like a deliberate escalation in the breadth of Disney and Pixar worlds being covered.
Strategically, Lorcana has a clear stake in this moment. The game’s ability to keep expanding its audience depends on whether these IP choices feel like meaningful additions. Up is a high-emotion property. That is risky if the product reduces it to surface-level aesthetic. But it is also high upside if the design taps into the same emotional weight that made the movie stick. For executives in adjacent collectible categories, the signal is simple: the next round of growth likely comes from partnerships that understand why audiences attached in the first place, then translate that understanding into mechanics and moments players can engage with repeatedly.
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