EVO teased Mina the Hollower for Rivals of Aether: playable in 2027
Yacht Club's retro icon is joining the Smash-like roster next year, while Rivals of Aether 2 boosts modding and adds Gouie on Aug. 4.

Aether Studios confirmed at EVO that Mina the Hollower, Yacht Club Games' retro-inspired character, will join Rivals of Aether 2's roster and be playable in 2027. For decision-makers watching platform engagement and long-tail retention, it signals deliberate content cadence and tooling to extend the game beyond launch.
EVO weekend brought a quiet but consequential confirmation for players of Rivals of Aether 2: Mina the Hollower is coming, and she will actually be playable in 2027. The teaser did not fully reveal the character, but it did confirm the timeline and the fact that Aether Studios intends to keep building the roster with high-profile guest-style additions, similar to how Shovel Knight previously appeared in the first Rivals of Aether game.
That matters because Rivals of Aether 2 is one of the Smash Bros.-esque fighting options on Steam, and the Steam category lives and dies on stickiness. Players return for matchups, grind for new tools, and organize around fresh characters. Aether Studios using EVO to tease Mina suggests they are treating “new fighter” announcements like a recurring engine, not a one-time marketing spike, even as the character reveal itself is deferred. In other words, the calendar is the product here.
The Mina timeline also frames how Aether Studios is thinking about its competitive position. Rivals of Aether 2 is not the only “platform fighter” style game on Steam, but the source notes it might be the best. Unlike the first game, Rivals of Aether 2 had not included guest characters yet, which makes the EVO teaser feel like a strategic escalation. Shovel Knight, from Yacht Club Games, appeared in the first Rivals of Aether and was effectively succeeded earlier this year by another crossover character, described in the source as an alarmingly sexy shark man. Mina slotting into this same lineage signals that Aether Studios is leaning into recognizable, brand-adjacent characters that can pull in players beyond the existing fanbase.
Just as important: Aether Studios used EVO weekend to announce expanded modding tools for creating custom fighters in Rivals of Aether 2, plus another new playable character that releases much sooner, on Aug. 4. That dual move combines two different retention levers. First, it sets immediate expectations for gameplay change with Gouie, arriving quickly rather than waiting for the longer Mina arc. Second, it builds a creator ecosystem around the game by expanding modding tools, which can extend content output and keep the title relevant even when official character drops slow.
Gouie is not a minor cosmetic add. The source describes Gouie as a goopy, slimy, orb-shaped platypus who swallows foes and rips off chunks of his slippery body to chuck them across the stage. The character’s voice work alternates between a cheery, childlike voice and a bassy growl, producing what the source calls a despicable little bastard. That description is more than vibe, because in fighting games, “feel” and “readability” are everything. A character that visibly changes how fights play out, including swallowing and projectile-like chunk-chucking, can reshape match patterns and creator experimentation, particularly when paired with modding tools that invite custom fighters.
There is also a business subtext here, and it is spelled out in the source. The studio was open about dire straits it would face if Mina the Hollower was a flop, but it instead turned out to be a pretty incredible game that has sold like hotcakes. PC Gamer contributing writer Kerry Brunskill’s review is cited as giving the game a 90% score, with the quote that it is “a gloriously gothic combination of ferocious combat and beautiful scenery.” For board members and execs in gaming, the implication is straightforward: guest characters are often treated like bets on brand transfer. Here, the underlying bet seems to have paid off with Mina’s real-world sales momentum, reducing the downside and making the character crossover plan more credible.
Taken together, this is a content strategy that uses both official and community channels. Mina’s playable debut in 2027 gives Aether Studios a headline for a future roadmap. Gouie’s Aug. 4 release provides near-term variety. Expanded modding tools increase the probability that players keep generating new match experiences and keeps the community busy between official updates. The second-order effect is that the game becomes less dependent on a single marketing moment and more dependent on an ongoing loop of creation, discovery, and re-engagement.
For executives and investors tracking gaming platforms, the strategic stakes are similar across studios: who can turn a release into a recurring event series. EVO is a high-visibility hub for fighting game audiences, and using it to announce both a long-horizon guest character and immediately actionable gameplay additions suggests Aether Studios is trying to lock in attention over multiple quarters. If Rivals of Aether 2 can keep expanding its roster while strengthening modding, it can widen its audience, deepen its competitive scene, and sustain engagement longer than peers that treat new content as a one-and-done lifecycle.
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