Josh Sawyer shifts Obsidian from an Avowed sequel to a new Fallout
After Xbox layoffs, Obsidian cancels multiple projects, cuts 52 jobs, and reassigns Sawyer to Fallout.

Obsidian Entertainment has canceled projects including a sequel to Avowed and will instead begin working on a new Fallout game headed by Obsidian design director Josh Sawyer. The shift follows a wave of Xbox layoffs, including a California WARN report saying 52 Obsidian employees were let go, about a quarter of the studio’s workforce.
Obsidian is reportedly rebuilding its roadmap around Josh Sawyer, Obsidian design director, after Microsoft pulled the plug on an Avowed sequel and other unannounced projects. A Bloomberg report says Obsidian, recently hit hard by mass layoffs at Xbox, has cancelled projects including a sequel to Avowed and will instead begin working on a new Fallout game. The jolt is backed by a California WARN report shared by GameFile: 52 Obsidian employees were let go in the layoffs, which Bloomberg says represents roughly a quarter of the studio's workforce.
The Avowed sequel matters because it was not vapor. It was an outstanding 2025 first-person RPG set in the studio's Pillars of Eternity universe, and it was one of multiple unannounced games in development cancelled amid the bloodletting. So the headline trade is simple, even if the business story is messy: after cutting roughly a quarter of the studio, Obsidian is switching from a planned Pillars-adjacent continuation to a new entry in the Fallout franchise, with Sawyer reportedly leading the effort.
To understand why decision-makers should care, zoom out to how big studio portfolios get stress-tested. When parent companies do layoffs, development schedules and staffing plans do not just “adjust.” They get rewritten. Teams that were organized around one game often carry shared tools, quest-writing habits, pipelines, and production rhythms that only make sense within the same project context. When those teams are reduced or reassigned, the company has to decide whether to preserve existing work, pause and absorb sunk costs, or pivot toward a project that can be re-scoped with fewer moving parts.
In this case, the pivot targets a franchise with an unusually clear design lineage. Sawyer has an enviable record of RPG credits, most notably as the lead designer and director of Fallout: New Vegas. That is part of the reason the Fallout assignment is getting attention, but it is also a quiet signal about internal priorities. In a restructuring moment, companies often concentrate authority and institutional knowledge in a smaller set of projects, betting that demonstrated competence can reduce uncertainty when the org chart has been shaken.
What makes the stakes feel sharper is that this studio did not just lose headcount. It lost momentum. The source notes that Avowed's sequel is one of multiple unannounced games in development cancelled amidst the layoffs. That implies an investment thesis was curtailed across more than one title, not merely a single bad bet. For executives watching from other studios, that pattern is the real warning label: when layoffs hit, cancellations frequently spread like an infection across the backlog, and the remaining projects can be forced to compete for resources in ways they were never designed to.
There is also a second-order human and execution risk. The source is blunt on the emotional side, and while that is not a “business metric,” it connects directly to how RPGs actually get made. Sawyer has previously said he'd head up a new Fallout game if Microsoft asked, if he could do it on his own terms. But it also says his terms would likely not have included seeing a quarter of the studio put out of work, or the mood among remaining staff contributing positively to the project. Even if the company’s intent is to protect quality by focusing leadership, morale and stability are operational variables. You can plan around staffing. You cannot fully plan around the uncertainty that layoffs create.
On the capital and compliance side, the California WARN report is a reminder that restructuring is not just internal HR theater. WARN notices exist because job cuts can have broad community and workforce impacts, and they create a paper trail that external stakeholders can read. When 52 employees are named in a WARN report and described as roughly a quarter of the studio's workforce, it turns a corporate decision into a quantifiable event. That is why these reports get shared so widely: they let employees, investors, and partners translate “restructuring” into a clearer scale of impact.
Obsidian did not comment in the source. The story says the outlet reached out to Obsidian for comment on the report and would update if it received a reply. Until then, all the visible facts point to a studio re-centering around Sawyer and Fallout while abandoning a 2025 Pillars universe sequel and other unannounced work. For boards, operators, and portfolio managers, this is the playbook they do not want to see enacted in public: when parent-level financial pressure hits, franchises can get traded, teams can get cut fast, and leadership assignments can become the stabilizing mechanism. The strategic question for peers is whether the next release will be an execution triumph or a casualty of the disruption timeline that got it there.
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