Rolling Stones launch a Roblox time machine on July 10, alongside Foreign Tongues
The band’s six-decade immersive game drops the same day as its 25th studio album, with creator-made merch and interactive performances.

The Rolling Stones, led by Mick Jagger and Keith Richards, announced an immersive Roblox game that takes players through the band’s history. The experience launches Friday, July 10, coinciding with the release of the band’s 25th studio album, Foreign Tongues.
The Rolling Stones are doing something unusually direct for a legacy band: they are turning album-era promotion into a playable, platform-native experience. On Friday, July 10, the group will launch an immersive Roblox game built to take fans on a six-decade trip through its history, and it hits the same day as the band’s 25th studio album, Foreign Tongues.
The rollout was announced on Wednesday, July 8, when the Stones, fronted by singer Mick Jagger and guitarist Keith Richards, revealed the project and tied it to album momentum. The stakes are obvious. Instead of asking fans to passively consume a campaign, the Stones are inviting Roblox users to participate in it, then convert that participation into rewards, merchandise, and shared interactive moments.
So what exactly is the Roblox game? According to the release, the Stones teamed up with more than a dozen members of Roblox’s global creator community to reimagine the band’s iconic tongue-and-lips logo on both virtual and physical merchandise that fans can transfer from their avatar into the physical world. In other words, the game is not just a digital museum. It is a commerce and community funnel, with creator-designed assets spanning both the virtual and real.
On the platform, players interact with items from the band’s history trapped in colorful crystals inspired by the group’s 2023 Hackney Diamonds album. Progression is organized by decades, representing the band’s various eras. Players work together to find and shatter the crystals while classic Stones songs from the relevant period play in the background. The gameplay loop is designed to build up a massive tongue-and-lips, described in the release as releasing a “surge of rock & roll energy to disrupt each decade and unlock the next,” culminating in a “globally shared interactive performance” that evolves based on community participation.
The experience is hosted in Roblox’s always-on entertainment destination, The Block. Players can unlock rewards and powers inspired by the band’s “lore, vibrant spirit and musical adventurousness.” If you are thinking like a brand operator, the important detail is how the mechanics are built around repeated engagement. You are not just clicking through content. You are collaborating to progress through eras, which makes the band’s catalog function like “level design.” The more the community participates, the more the experience is supposed to change.
Timing matters too. From July 17-19, the band will host an “epic final show,” with the game transitioning into a new era of the band’s history each hour. Each shift is anchored by a huge interactive art piece featuring dynamic video, lights, and effects. That hourly evolution is basically a scheduled retention strategy, with a live-ish event cadence layered on top of an always-available game.
The partnership also has a creator-ecosystem angle that executives should notice. Roblox invited more than a dozen established community creators to transform the Hot Lips logo into exclusive cross-platform avatar accessories and limited-edition co-branded physical items available for purchase through an in-game Shopify integration linked to the Stones’ official online store. Among the creators and designers named in the release are Jazzyx3, CASKA’s HAUS, Touzled, Blizzei, DIONESS, morphist4u, WhoseTrade, Empyro, Bad_B0y, raekaro, Spiraxy, Valkenheim, DuckXander, Clockset, and dvdko. Roblox creator WhoseTrade said in a statement that collaborating with the Stones and reinterpreting something as iconic as the Hot Lips logo was something they “never imagined,” and that working alongside other creators to see ideas come to life across both the physical and digital worlds is what makes Roblox special.
There is also a straightforward music-business throughline that keeps this from feeling like a gimmick. Foreign Tongues, produced by Andrew Watt, includes collaborations with Paul McCartney, Cure singer Robert Smith, Bruno Mars, Red Hot Chili Peppers drummer Chad Smith, and Steve Winwood, among others. The Stones have already released the return-to-form double A-side singles “In the Stars/Rough and Twisted” and “Jealous Lover/Divine Intervention.” In the new era, the band launched with an eye-popping drone show and a star-studded party on Wednesday, July 8, featuring guests including actors Daniel Craig, Rachel Weisz, and Sacha Baron Cohen; musicians Sam Fender and the Sex Pistols’ Glen Matlock; and model Vernon Kay, according to NME. Jagger, guitarist Ronnie Wood, and pianist Matt Clifford also performed a stripped-down version of the new album’s “Ringing Hollow” for the intimate audience before the drone show over the River Thames.
For peers in media, entertainment, and brand licensing, this is a case study in how legacy acts are translating cultural IP into interactive ecosystems. The business question is not “can you market in Roblox.” It is whether you can make participation sticky enough that fans treat the campaign like an experience they return to, not a post they scroll past. The Stones seem to be betting that a decade-spanning band story, packaged as collaborative gameplay with creator-made merch and time-boxed live moments, can do exactly that.
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