Slitherine takes over Blood Bowl videogame rights after Nacon insolvency, Cyanide stays on
A fresh publisher steps in to carry Blood Bowl 3 forward, with a tabletop-rule update now under new ownership.

Slitherine has acquired the rights to publish the Blood Bowl videogame series, while development continues with Cyanide. The handoff follows Nacon filing for insolvency in February and could decide whether Blood Bowl 3 and related plans get a stable future.
Slitherine has acquired the publishing rights for the Blood Bowl videogame series, with Cyanide still developing the game. The move matters because it is not just a branding change. It is a course correction after the last publisher, Nacon, filed for insolvency back in February, throwing fuel on uncertainty around Blood Bowl 3, and even lingering concerns about what happened to Nacon and Spiders after that crunch.
To put the immediate stakes in plain terms: Blood Bowl 3 has already had a rough launch. The source describes it as coming out in a “rough state,” hampered by bugs, microtransactions seemingly designed to frustrate, and a live-service push. Even after some issues were “quashed,” the experience still sounds punishing at the usability level, with players reporting that simply navigating its menus is painful, leading many to return to Blood Bowl 2 for a smoother game. Slitherine now becomes the company meant to stabilize the series and turn the community back into a long-term asset rather than a one-and-done audience.
What Slitherine is actually inheriting is a franchise with momentum, but also baggage. Slitherine is the publisher behind strategy games including the Panzer Corps series, and it has also published Warhammer 40,000 titles like Battlesector and Gladius. That matters because Blood Bowl is a mashup on purpose: fantasy sports parodies built on a tabletop ruleset. When you look at the publisher roster and genre focus, Slitherine’s incentives are clearer. They publish strategy games, they have Warhammer experience, and now they are taking on the risk profile of a game that already showed it can frustrate players even after patches.
The “why now” is that Cyanide previously announced a plan to update the videogame to make it compatible with the tabletop version's latest rules refresh, then rerelease it under the name Warhammer Blood Bowl. That plan sounds like the kind of structured relaunch that can rebuild trust, but the source says the plan was delayed. Under Slitherine’s ownership, the article says it now seems set to go ahead under the new publisher. In other words, the rights change is being framed as operational continuity plus renewed execution focus, not a full rewrite of the project.
Both companies publicly positioned this as a respect-and-support handoff. Slitherine’s director of publishing, Marco Minoli, said, “We have enormous respect for what Cyanide has built over the years,” and added, “we’re excited to continue working closely with the team to support and grow the series together with its passionate community.” Cyanide’s CEO, Patrick Pligersdorffer, responded with his own remarks: “We are delighted to partner with Slitherine to ensure the future of the Blood Bowl videogames,” and he added that Slitherine “has proven its expertise, publishing high-quality strategy games,” and that it “is a perfect match.” The board-level takeaway here is not the wordsmithing. It is the shared emphasis on continuity with Cyanide plus a push to support the community, which directly addresses the pain points described for Blood Bowl 3.
There is also a broader ecosystem reason this transaction deserves attention. The source links Nacon’s insolvency to “the death of Greedfall developer Spiders” and left a question mark over Spiders’ hardware efforts and the future of Blood Bowl 3. That is a reminder of how quickly game publishing can become a financial cliff. For a rights holder, insolvency is not a distant legal event; it is a production risk and an IP-risk event. In practical terms, when a publisher collapses, schedules slip, planned releases get delayed, and even post-launch investment becomes a negotiation problem. Slitherine is effectively stepping in to reduce those risks.
Second-order implications show up for other Warhammer-adjacent projects and for anyone managing live-service expectations. The source highlights that Blood Bowl 3 included a live-service push that, in retrospect, aligned with player frustration. Even once some “more annoying problems” were squashed, the menu friction and the broader negative reception appear to have driven players back to Blood Bowl 2. For strategy game publishers and developers, this is the reminder that “we fixed it” does not automatically convert into renewed retention. The next opportunity usually has to be structural, like a rules-aligned update and rerelease under a clearer, tabletop-connected identity.
So what should decision-makers take from this handoff? Slitherine is betting that a stable publisher, Warhammer publishing know-how, and an on-track plan for compatibility with the tabletop rules refresh can turn the series around. Cyanide is betting that the new publisher can support the future of the videogames and help deliver the delayed Warhammer Blood Bowl rerelease plan. If Slitherine executes, this becomes a playbook for how to revive a troubled launch without pretending the launch never happened. If it does not, the franchise still has the damage memory of Blood Bowl 3 baked in, and players will continue choosing the smoother old version rather than waiting for promises to become muscle.
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