Steam moderation delayed Spanking Exorcist, so the developer released an “apology game”
A missed July 24 release turns into a six dollar workaround, plus a mini-rivalry over content policing.

The “Spanking Exorcist” developer Actor missed a planned July 24 release after Steam content moderation, then posted a free “apology game” that lets players spank him. The episode is a real-world stress test for how platforms moderate adult-adjacent games and what it costs developers when timelines slip.
Spanking Exorcist’s developer, Actor, missed a planned July 24 release date, blamed “Steam content moderation,” and then released a free “apology game” where players spank him as punishment. It is not a philosophical gesture. It is a tiny overhead cartoon of a butt with a slapping sound effect, plus Japanese text and two buttons: jiggle the butt and quit.
That workaround did its job. Spanking Exorcist proper is now available for download on Steam, released six days after its initial target date. It is typically six bucks, $5.39 on a launch sale, and for better or worse it is exactly the kind of gag horror game the trailer promises: first person exploration, unsettling sex doll-looking lady characters, and slightly less scary, Sadako-looking forsaken waif lady characters.
So what actually happened here? First, the timeline. Actor had a planned July 24 release date, it missed, and the cause was described as Steam’s content moderation. After that delay, Automaton first reported the developer made a free “apology game” available through a download link. The apology game is a simple digital bit, but the narrative matters because it links moderation to delivery pressure. In other words, the platform rules did not just affect whether the game could be sold. They affected when it could ship.
Actor also wrote about the apology directly on X. In an auto-translated message, he said: “We sincerely apologize for the delay in the release of Spanking Exorcist on this occasion.” Then came the product of that apology: “As a token of our remorse, we've created a game where you can spank the butt of the developer, Actor … We would be delighted if you enjoy it.” It is a weirdly direct response to a weirdly opaque process. You can hate the premise and still respect the business instincts: when a platform gate stalls your release, you can either wait quietly or create a release-adjacent item that keeps attention warm.
The most revealing part of the broader context is that this kind of inconsistent moderation has already been a big story in Steam history, even beyond this title. The source notes it became especially notable following controversial intervention by payment processors and the persecution of horror game Horses, but it also says it has “always been odd.” In plain English, that means the rules are not only applied inconsistently, they can also create downstream consequences that extend beyond the store page. When payment infrastructure gets involved, moderation can stop being a “review queue” issue and turn into a revenue issue.
There is also a telling aside about what is allowed. The source points out that, despite moderation drama, games like Furry Hitler (one and two) and Alex Jones’ “shitty videogame” are still purchasable on Steam. Meanwhile, Plantation Simulator was taken down by its developer’s request after negative reporting by Kotaku, not because Steam intervened. This matters because it highlights how “adult” and “offensive” content can be treated differently, depending on what triggers scrutiny. For executives, the lesson is not “Steam hates horny Japanese games” as a fact. The lesson is that moderation outcomes can feel non-linear, and non-linear systems punish anyone operating on predictable timelines.
If you want a concrete artifact, the apology game itself is about as minimal as it gets. The source describes following a Google Drive download link and procuring “Apology.exe,” then mentions running the file despite Google Drive and Windows complaints. The content is a cartoon representation of a derriere viewed from overhead, surrounded by Japanese text. There is a link to Spanking Exorcist’s Steam page, a button to quit, and a button to make the butt jiggle in tune with a slapping sound effect. There is not much gameplay. The value is signaling and momentum, not mechanics.
And then there is the punchline for everyone watching from the sidelines: moderation delays can get “fixed,” but only after enough friction. Here, the fix looks like the main game becoming available on Steam six days after its initial target date. That sounds fast, but it still implies a gap between planned schedule and platform approval. At scale, even “six days” is a marketing and cash-flow difference, especially for a six dollar title where attention cycles are ruthless.
Strategically, this is a live case study for founders, publishers, and investors who think platform moderation is a compliance checkbox. It is also a product launch dependency. When Steam content moderation shifts a release, teams may scramble: adjust store assets, revise what is being flagged, and coordinate messaging. Actor’s “apology game” shows one possible response: turn the delay into a small release event that does not require the full store approval process. Still, the bigger implication is what boards and leadership teams should internalize. Platform gatekeeping can rewrite your calendar without changing your internal work. The executives who plan for that reality will suffer less whiplash when the next moderation queue surprises them.
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