Todd Howard says Obsidian return feels “timing is right” for a new Fallout
Sixteen years after Fallout: New Vegas, Bethesda confirms Obsidian is building a new Fallout project, while Fallout 5 waits.

Todd Howard, leading Bethesda, says he is excited as Obsidian returns to the Fallout franchise after 16 years. The move reopens a Bethesda-Obsidian pipeline, while Fallout 5 is currently in preproduction and the studio also confirms Fallout 3 and New Vegas remasters.
It is official: Obsidian is returning to the Fallout series, 16 years after Fallout: New Vegas launched. Bethesda confirmed that Obsidian Entertainment is working with it on a new Fallout project, described as separate from Fallout 5, and Bethesda boss Todd Howard says he “could not be more excited” about the reunion.
Howard’s excitement is not just fan-service. In Bethesda’s announcement, the company also says it will have more to share in the future, while separately confirming that Fallout 5 is “currently in preproduction.” If you are a decision-maker watching the RPG market, the subtext is clear: Bethesda is building a pipeline around Fallout without waiting for Fallout 5’s full production ramp.
Bethesda’s announcement frames this as a controlled partnership. The company says, “The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment,” and adds, “We’re happy to confirm they’re working with us on a new Fallout project.” It does not spell out what “a new Fallout project” means in scope, tone, or format, and it leaves room for the most important operational question: what is Bethesda’s actual level of input into Obsidian’s game.
Howard does provide a partial answer to that governance question. He tells Bloomberg that “the Fallout franchise is managed out of here and our staff and our franchise teams.” In other words, the relationship is not a blank check delegation. Bethesda is likely positioning itself as the franchise steward, while Obsidian contributes the specific development talent Bethesda wants at this stage.
Howard also ties the start of this project to timing. He says “the timing is right” for the project to get started. This matters because it signals how Bethesda is thinking about production sequencing, not just creative nostalgia. If Fallout 5 is in preproduction, Bethesda still needs a way to keep the Fallout brand active in the market without forcing an unrealistic schedule. Bringing Obsidian back with a separate Fallout entry is one way to do that, while still using Fallout 5 as the longer-term centerpiece.
There is also a credible industry read-through in the reporting around Obsidian’s other commitments. Bloomberg previously reported that Obsidian was working on an Avowed sequel, which Microsoft canceled to make room for this new Fallout project. That is a classic portfolio trade. When a platform holder reallocates development capacity, the consequences ripple across teams, roadmaps, and internal expectations. For executives, this is a reminder that cancellations are rarely just creative decisions. They are resource decisions that can shift the entire output calendar of a studio.
Beyond the main Fallout headline, Bethesda’s announcement adds fuel to the “keep the franchise hot” strategy. The company finally confirmed the long-rumored remasters of Fallout 3 and Fallout: New Vegas. If you have been following the market, that is not random. Remasters can extend a brand’s lifecycle, drive engagement ahead of newer releases, and help smooth demand across product cycles. For Obsidian specifically, it is a particularly resonant loop: Fallout: New Vegas is 16 years behind the return, and now its legacy is being monetized and reintroduced again.
And even the staffing detail hints at operational continuity. The source notes that only 16 Fallout: New Vegas developers still work at Obsidian, says RPG’s original writer. That detail does not undermine the partnership. It actually reinforces that Bethesda is relying on Obsidian as an institution, not a literal carry-over crew. For boards and investors, the implication is that talent migration is handled through processes, leadership, and production structure, not just brand memory.
So what should leaders take from all of this? Bethesda is making a bet that Fallout can expand while Fallout 5 waits in preproduction, and that it can do it by pairing a franchise-managed roadmap with a studio known for post-apocalyptic RPG craft. Obsidian gets a flagship return, but within a structure where Bethesda manages the franchise out of its own staff and franchise teams. If you are operating in adjacent RPGs, platform publishing, or long-tail franchise strategy, the strategic stake is the same: how do you maintain relevance and revenue between major sequels, without blowing up timelines or turning partnerships into a bureaucratic mess? Bethesda’s answer, at least for now, is to reopen the Obsidian channel and keep the wasteland expanding on schedule.
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