
FF7 Remake director Naoki Hamaguchi forced his team to check bandwidth vs FF14 patches
Before Final Fantasy 14’s FF7 crossover locked in, Hamaguchi and Yoshi-P kept dev ideas from breaking the MMO’s cadence.
By Maha Al-Juhani·· 3 min

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2 briefings · “final fantasy 14”

Before Final Fantasy 14’s FF7 crossover locked in, Hamaguchi and Yoshi-P kept dev ideas from breaking the MMO’s cadence.

A reporter explores why some MMO grinds feel optional and even refreshing, using Final Fantasy 14’s relic weapon push as the test case.