Assassin's Creed Black Flag Resynced gets New Game Plus, director says: "We're working on that right now"
Richard Knight confirms New Game Plus is in production, notes low-risk reuse from Shadows, and won’t promise a date yet.

Assassin's Creed Black Flag Resynced game director Richard Knight told YouTuber JorRaptor that New Game Plus is in production right now. The key detail for leaders: it is a top-priority future update, but design and implementation work is still ongoing enough that Ubisoft cannot confirm a launch date.
Assassin's Creed Black Flag Resynced is getting New Game Plus. And in a recent interview with YouTuber JorRaptor, game director Richard Knight made it clear the team is already in the building phase, saying, "Well, this is the one thing I can say: Yes, we're working on that right now."
Knight also framed the timing as a priority question, not a “maybe someday” question. He reiterated that New Game Plus is “one of the first things” the team is tackling, but he still could not promise “exactly a day or anything.” The reason is both practical and telling: the feature is considered lower-risk because it can borrow from an earlier implementation done by Shadows. That matters because it suggests the project is not starting from scratch, even if it is not ready to ship.
Here’s what Knight said about why New Game Plus is “low-risk.” Partly because “Shadows has already built their version, so it's considered a low-risk feature for us.” He credits Shadows’ associate game director Simon Lemay-Comtois with “did the hard work” of introducing New Game Plus, and that gives the Black Flag Resynced team “something to look at” while implementing the feature. In other words, Ubisoft is not reinventing the whole system, which reduces design unknowns like balancing flows, progression rules, and how the option should behave.
But Knight immediately added the catch that will influence the scope and timeline: “our games are not exactly the same.” That one sentence sets expectations for anyone tracking delivery risk across live game updates. Knight explained there are “different challenges” in how New Game Plus works between the titles, including an example that sounds small until you think about player behavior and mission structure: “We can't skip to the hideout, necessarily.” So even with a known foundation from Shadows, Black Flag Resynced still has to adapt the mechanics to its own design constraints.
The interview also sheds light on why Ubisoft is not locking down the release date. Knight said additional rewards are under production discussions, including whether Black Flag Resynced can offer “additional rewards” in New Game Plus similar to Shadows. His response, “If it's up to me, yes,” is paired with the real production drag: every item requires a model, and sometimes it needs cloth simulation, which implies time, tooling, and asset pipeline work. That is an important point for leadership teams because it converts a “feature” into a resource schedule problem. You can have the gameplay idea ready and still stall on the asset and iteration loop.
Knight also offered a glimpse into what he thinks is “more exciting” about New Game Plus: the fantasy of taking late-game power and using it to stomp early-game foes. It is a natural pitch for players, but his phrasing suggests those experience details are still being ironed out. That aligns with the earlier remarks that the team is doing “the work,” but cannot yet “promise exactly a day.” For executives and investors, the signal is clear: the feature is real and in progress, but the “fun spec” and the “production spec” are not fully synchronized in a way that supports a firm date.
And if that wasn’t enough, the story connects to how Ubisoft is handling content quality and its own team incentives. The source also notes that Assassin's Creed Black Flag Resynced's underwater levels draw praise, and that a dev said those responsible are “being fired right now because Ubisoft thinks that's what we deserve.” It is clearly presented as a joke in the original report, but it does underscore a broader theme: Ubisoft is thinking actively about what it considers exceptional performance, and it is willing to highlight those wins loudly while continuing to iterate.
So what should decision-makers take from this if they are managing product roadmaps in games or adjacent digital businesses? First, reuse across titles can meaningfully reduce risk, as Knight explicitly ties low-risk implementation to Shadows already shipping its version. Second, even “low-risk” transfers hit integration friction when the content structure differs, like the hideout skip constraint. Third, timelines are ultimately gated by the production reality behind rewards and assets, not by whether the gameplay concept exists. New Game Plus is “at the top of the list,” but it sounds like Ubisoft is still working through what they can do, how much time it takes, and how best to translate late-game power fantasy into Black Flag Resynced’s specific systems. For peers watching live update cadence, this is a reminder that momentum comes from building reuse pipelines, but confidence comes only when design, asset production, and release readiness converge.
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