GOG tells PC gamers to DIY discs as Sony ends game-disc production in 2028
Sony’s 2028 disc plan meets a DRM-free countermove: download installers, burn backups, and “save it forever” yourself.

GOG responded to Sony’s decision to stop producing game discs in 2028 by telling PC gamers they can download offline installers, burn them to discs, and keep playing without storefront permission. The consequence is a reminder that digital “ownership” still has operational and preservation risk, even when games are DRM-free.
Sony preparing to end game disc production in 2028 just triggered a familiar anxiety for anyone who has watched physical media fade: what exactly happens to your game library when the account gates, downloads, or access paths disappear. And GOG, the PC storefront built around DRM-free ownership, used that moment to send a very specific message to PC players on X: download the offline installer of any of your games on GOG, save it to a disc, and it is yours forever. “You don't need a storefront's permission to play what you bought,” it wrote.
That’s the core of the move, and it is not a vague “try this” tip. The workflow is straightforward if you have the hardware: grab the offline installer from GOG game pages, save it to disc media, and you are not dependent on any storefront to launch the game later. GOG’s nudge matters because Sony’s timeline is not far. The industry has been shifting for years, but 2028 gives the move a deadline, which is when preservation questions stop being theoretical and start becoming budget and policy questions.
Here’s the practical catch GOG does not gloss over. Quite a lot of PCs do not have optical drives anymore. If you are in that camp, you are not automatically stuck, but you will need to plan. The source points out that many people either already have an optical drive installed or have an external one lying around somewhere. There are also alternatives. You can do it with USB flash drives or external SSDs, though you lose some of the “coolness factor” that comes from inserting a disc, because plugging in a USB connection does not carry the same Hackerman aura as a tray slide into place.
For PC players who care about “not losing your stuff because a platform account went up in smoke,” the point is bigger than aesthetics. It is about reducing exposure to the vagaries of digital not-quite-ownership. Physical media is not a magic shield against every failure mode. Burning your own discs is not the same as having games properly stamped, boxed, and sold by a publisher. But the protection value is real, especially when your library becomes dependent on access to servers, login services, or storefront availability.
This is where GOG’s positioning is relevant to executives and boards. GOG is very good at two things, according to the source. First, bringing old games to modern PCs. Second, telling everyone that its games are DRM-free so you can do whatever you want with them. The second part is not just a marketing claim when it comes to operational decisions like disc production. If installers are genuinely accessible and offline, your “ownership story” can survive platform shifts in a way that store-bound download keys cannot always guarantee. Sony’s ending of game-disc production in 2028 is a reminder that even big platforms have finite strategies for physical distribution. When they pull that lever, the burden of continuity moves.
You can also see the everyday convenience angle. The source notes that years ago it bought Baldur's Gate 2 from GOG when it was on sale so it would not have to get out of its chair, get the box, and sit through a five-disc install process. That is five bucks well spent, in that anecdotal calculus, and it illustrates how offline installers can be both preservation-minded and user-friendly. The “DIY” argument is not only about keeping games after the last patch. It is also about making installs frictionless today.
For players trying to go beyond basic burning, the source adds an escalation path. At the most basic level, you can download the backup installers from GOG game pages and burn them onto a disc like any other file. It is also fine to have multiple games on a single disc. If you want more advanced tricks, such as automatic installations and multi-disc support, YouTuber Archades Games has a detailed breakdown of processes to dive into, as referenced in the article. That matters because it shows the DIY model can evolve from “keep a copy” into “keep it usable,” which is where preservation efforts either work or fail.
Second-order implications land squarely on decision-makers: when physical distribution tightens, customers and communities increasingly become archivists, archivists become informally empowered by DRM-free access, and storefront differentiation becomes tied to offline rights and installer delivery. Sony’s 2028 decision is therefore not only a production headline. It is a signal that the market will lean harder on DRM policy, offline availability, and user-controlled backup options. If you are a founder, investor, or operator watching the digital game stack, the lesson is simple: access and continuity are not the same thing, and timelines turn “convenient” into “existential” fast.
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