IO Interactive loses Project Fantasy funding, hinting layoffs after Microsoft partner reset looms
IO Interactive says its Project Fantasy partner relationship ended. It’s adapting staffing now, as Xbox-wide cuts are expected early July.

IO Interactive says an external partner pulled funding for its online fantasy RPG Project Fantasy, announced in 2023. The studio remains "100% committed," but the partner change is already driving staffing decisions, raising the odds of layoffs as Microsoft’s Xbox reset approaches.
IO Interactive’s Project Fantasy just hit a funding wall, with the studio saying a relationship with an external partner on its own IP has “come to an end.” This is the big, immediate consequence: IO Interactive also says it must adapt to the “short-term consequences,” including “staffing decisions,” and that transition is happening “as we write this update.” The studio adds it is “100% committed” to Project Fantasy and promises the “wonderful world” will see the light of day, but the runway for building it just got shorter.
The partner in question was widely assumed to be Microsoft, and IO Interactive confirmed that in a statement to Bloomberg. The Bloomberg angle matters because it connects this single studio’s wobble to a broader, expected corporate reshuffling: Microsoft’s Xbox division is reportedly eyeballing major layoffs and possible multiple studio closures as part of its reset, expected to begin in early July. If that’s the playbook, then IO Interactive’s situation is not just a one-off project casualty. It is a case study in how large platform owners can pull financial oxygen from external bets when priorities shift.
Project Fantasy itself is not brand new. IO Interactive announced the “online fantasy RPG” in 2023, and the company is quick to frame this as a change to the project’s partnership structure, not an outright abandonment. The statement on X starts with a contrast: “For a good while, it has been all positive news from IO Interactive,” and then flips to “downbeat news.” That framing signals what boards and partners already know: even successful studios can get whiplash if the funding relationship underpinning a long-running project changes midstream. IO Interactive does not name the partner publicly in the original post, but Microsoft is later confirmed in the Bloomberg statement where Microsoft’s posture is summarized as “taking a fresh look at where we invest so we’re focusing on our highest priorities.”
This is where the industry context gets uncomfortable for decision-makers. The video game market has been bracing for consolidation, and Microsoft’s moves are part of that bigger weather system. After layoffs earlier in 2025, reports indicated Microsoft ended funding for projects at Romero Games and Avalanche Studios, both of which were thrown into turmoil. The source does not say those studios were treated identically to IO Interactive, but it does establish a pattern executives should recognize: external partnerships are not static commitments. They are living line-items that get reprioritized when corporate strategy shifts.
The human part of this story is visible in how IO Interactive’s peers responded. Romero Games co-founder John Romero commented on the situation, writing, “As a company, we’ve been there, and it’s extremely difficult.” That line is not a technical explanation, but it captures the operational reality. When funding changes, you are not simply “waiting and seeing.” You re-plan headcount, restructure timelines, and decide what can be delivered with fewer resources. IO Interactive’s choice of words, especially the explicit mention of “staffing decisions,” is the tell: even if layoffs are not formally confirmed, the studio is already adjusting capacity.
There is also a breadcrumb about how this fantasy world got here. In 2021, IO Interactive was reportedly working with Microsoft on a fantasy game codenamed Project Dragon. It is not known whether Project Dragon became Project Fantasy, but CEO Hakan Abrak teased at the time that IO Interactive had “a third universe that we’re working actively on, which is a bit different and absolutely a love child.” Abrak added that the concept was something “our core people, our veteran staff, have been dreaming about for some time.” That matters because it explains why “100% committed” language can coexist with staffing pressure. Studios can be committed to the creative vision, while still forced to make hard, near-term staffing calls when partner support changes.
One more pressure point: expected Xbox cuts are said to begin in early July. The source describes Microsoft’s reset as potentially including “multiple studio closures,” and it also flags a second-order risk: Microsoft could end more publishing partnerships with external studios like IOI. If that happens, then Project Fantasy becomes both a specific program and a proxy for how partner studios should plan. The practical question for leaders at other developers and publishers is not whether IO Interactive will finish Project Fantasy, but how quickly partner funding volatility can cascade into scheduling, hiring freezes, and organizational churn.
IO Interactive declined to comment beyond its statement, and it’s careful to avoid stating the most feared outcome outright. But the combination of (1) confirmation that Microsoft is the external partner, (2) the company’s explicit reference to staffing decisions happening right now, and (3) the industry context of expected Xbox-wide changes means decision-makers cannot treat this as a distant rumor. This is a timing problem, not just a creative one: even great games need cash flow and stability. For executives watching their pipeline, IO Interactive’s funding drop is a live reminder that “commitment” statements do not cancel financial reality.
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