Jason Schreier says Obsidian is not negotiating shutdown avoidance with Microsoft
The Fallout: New Vegas, Grounded, and KOTOR 2 studio reportedly stays put as Xbox plans layoffs and studio closures.

Microsoft CEO and publishing reset talk has been paired with rumors of mass Xbox layoffs and studio closures. But journalist Jason Schreier says Obsidian Entertainment is not negotiating to avoid shutting down.
Obsidian Entertainment, the RPG powerhouse behind Fallout: New Vegas and Pillars of Eternity, is reportedly safe from Xbox studio closures. In a Bluesky post, Bloomberg reporter Jason Schreier wrote: "Despite a report this morning, I can confirm that Obsidian is not in negotiations to avoid shutting down." He added: "Plenty of details are still up in the air surrounding the layoffs (picture will be clear on Monday) but Xbox is keeping Obsidian, according to people familiar with the situation."
That matters because the rumor spiral had been ugly and specific, at least in broad strokes: numerous reports claimed Xbox is preparing mass layoffs, canceling an undetermined number of games, and closing entire game development studios soon. In that scramble, Obsidian was one of the studios mentioned as potentially negotiating to stay alive, along with Compulsion Games (South of Midnight), Double Fine (Psychonauts), and Ninja Theory (Hellblade). Schreier's confirmation is a direct pressure release for Obsidian, and a signal for every other studio watching the Xbox mothership closely.
So what actually drove the fears? They weren't based on a single obscure memo, they were based on an ecosystem-wide pattern that tends to show up when a large platform owner decides to reset its cost structure and game pipeline. When the buyer is Microsoft and the umbrella is Xbox Game Studios, developers don't just worry about headcount. They worry about budgets, leadership attention, and whether upcoming projects get triaged into oblivion.
And Microsoft already framed internal change in blunt terms. Games account for years of investment, but corporate turnarounds typically demand faster execution and clearer prioritization. The source points to Xbox CEO Asha Sharma describing a "reset" for the business. She said, "We're not in a healthy spot, so the next 100 days is going to be about resetting the business." Recent reports also claimed Sharma was looking to move faster on The Elder Scrolls, Halo, and Fallout games. In other words, the pressure is not just "reduce spend." It is "rebuild the machine," which often means hard decisions about which studios sit at the center of that machine.
The specific studio risk that fueled the Obsidian rumor also had a familiar shape. The source says fears were that certain developers under Microsoft's gaming division could spin off and become independent, find new buyers, or simply shut down for good. That kind of outcome is the nightmare scenario for a studio's talent base: you lose not only the project, but also the future runway that attracts and retains people. Xbox studio closures also create second-order effects across the market, because experienced teams are scarce and knowledge walks out the door fast.
Obsidian's track record is why its survival would have felt like more than a local story. The developer has been a powerhouse in the RPG genre for over two decades, originally making a name through sequels that sometimes eclipsed their older siblings. Star Wars: Knights of the Old Republic 2, Neverwinter Nights 2, and Fallout: New Vegas are called out in the source as examples. After being acquired by Xbox in 2018, Obsidian expanded into its own franchises, including Pillars of Eternity and Avowed, plus The Outer Worlds and its sequel, Pentiment, and the Grounded duology. The source also highlights Obsidian's involvement in multiplayer-adjacent bets like the survival series, specifically noting it made two of them in one console generation.
For decision-makers across gaming, Schreier's update offers two strategic lessons. First, rumors can move faster than facts, especially during periods when layoffs are expected and details are still being sorted out. Schreier's phrasing is careful: "Plenty of details are still up in the air," and the "picture" is expected to be clearer on Monday. Second, even when an organization is in reshuffling mode, not every legacy studio gets treated the same. The source says Xbox is keeping Obsidian, according to people familiar with the situation, which implies Obsidian is still viewed as a fit for whatever priorities the "reset" is targeting.
The timing also matters. Microsoft's fiscal year ended on June 30, 2026, and the source says we should learn more about what the reset entails in the coming days and weeks. That fiscal clock tends to sharpen internal decisions: budget allocations, project schedules, and staffing plans become harder to delay when reporting periods close. If you lead a comparable studio or invest in game development capacity, the Obsidian outcome is a reminder that the valuation of a studio is not just about what it built in the past, but about what it is expected to build next, and whether the parent company sees it as essential to its near-term portfolio.
Lastly, a quick note on the people behind the brand, because losing Obsidian would have meant losing a recognizable creative voice, not just a headcount line. The source includes a quote attributed to Obsidian veteran Josh Sawyer about RPG choices being best when they're not "purely" good or evil, and a reference to Greek plays "knocked it out of the park 1000s of years ago." That creative DNA is part of why publishers chase Obsidian-like track records. For now, at least, Obsidian isn't the one being carved out of the Xbox roadmap.
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