Mario Kart World’s Ver. 1.7.0 adds new Knockout Tour routes, plus Photo Mode stickers
Nintendo’s June 30, 2026 update delivers two fresh Knockout Tour route groupings and a bundle of gameplay fixes.

Nintendo has released the Mario Kart World Ver. 1.7.0 update on Switch 2, adding Drill Rally and Boomerang Rally routes to Knockout Tour. For decision-makers, it is a clear example of post-launch retention work: content structured around progression, paired with performance and bug fixes.
Nintendo’s Mario Kart World just landed update Ver. 1.7.0 on Switch 2, released June 30, 2026, and it does something quietly strategic: it adds new Knockout Tour routes that players can earn. Two new groupings of six existing course routes are now available in Knockout Tour, starting with Drill Rally and Boomerang Rally.
Here is what those routes are, and why they matter. Drill Rally connects Wario Shipyard to Bowser’s Castle, and Boomerang Rally runs from Salty Salty Speedway to Whistlestop Summit. They are not new tracks, per IGN, but new route selections for the “compulsive” Knockout Tour mode where you race towards and around course segments in the hopes of not being eliminated. Nintendo says the new routes become selectable once you clear at least one Knockout Tour rally, and it also confirms that additional Knockout Tour routes are planned for future updates.
If you are reading this like an operator, the move is more interesting than it sounds. Mario Kart World has been waiting one year on for all-new tracks, according to the same report, so Nintendo is leaning into a progression-first model: keep the content loop alive without the heavy lift of fully new course creation. That is a classic retention pattern in games with strong replayability. Instead of shipping wholly new environments, you remix existing course material into new “route” runs, which increases perceived variety while still reusing art, geometry, and tooling already in the game. In plain English: it stretches your content library, not just your patch notes.
The update also tightens gameplay feel and usability in ways that should land with both casual players and the people who grind modes for trophies. Nintendo raised the acceleration performance of characters and vehicles that had low acceleration, and it raised gliding speed for characters that had high speed, plus that of some other characters and vehicles. It also made “hop right away” possible after being hit by Kamek’s magic or Bullet Bill, adjusted Jump Boost conditions involving controller shaking when racing on top of the water, and changed dash timing after landing on rivals by making it longer. These are the kinds of changes players often feel immediately in the moment-to-moment race rhythm.
Then there are item and combat clarity improvements. Nintendo made it so players can stop a slipstream when braking before the slipstream starts. It adjusted the rate at which players can acquire items from item boxes in races and in Knockout Tour. It also made rivals’ Super Horn visible, so you can see what threat is coming before it happens. For a competitive or progression-driven mode like Knockout Tour, that matters because it affects decision-making under pressure. When you can predict an opponent’s advantage rather than guessing, the mode feels fairer and more legible.
Nintendo also sprinkled in small quality-of-life and feature additions. In Photo Mode, accessible from the pause menu, players can now add stickers collected to their pictures, using either touch controls or mouse controls. And on the route side, Nintendo added a ramp to a race that heads from Airship Fortress to Bowser’s Castle. There is also support for Thai, with language switching available via System Settings > System > Language. The patch notes also include a long list of fixed issues, ranging from Time Trials finish-time errors and potential removal of affected ghosts from View Rankings, to gliding speed slowdowns after crashing, crashes caused by hitting certain obstacles, and network play issues like being unable to get on a helicopter.
Finally, there is the “this is why your roadmap matters” part. When an update includes both new selectable content (Drill Rally and Boomerang Rally) and a raft of gameplay tuning and bug fixes, it signals a commitment to keep the live surface area active even when major content milestones, like all-new tracks, take longer. The report even notes fans previously spotted a world-side spruce-up in an earlier patch and that, as of this update, there appear to be no major tweaks to Mario Kart World’s actual world. So the strategy here is pretty clear: use targeted content loops and mechanical refinement to maintain momentum.
For executives watching player retention, engagement, and the reputational risk of long gaps between bigger drops, this update is a textbook example of how to protect the middle of the funnel. It keeps Knockout Tour meaningful through earned access to new routes, improves the game feel via acceleration and gliding adjustments, clarifies high-impact threats like the Super Horn, and removes friction with stability and collision fixes. If you are running a studio, investing in games, or advising a platform team, the second-order takeaway is that “small” update components can jointly keep a franchise compounding, even when new track creation is slower to ship.
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