Microsoft’s Europe Xbox price hikes add 25% to 30%, making Series S cost more
Europe gets hit harder than the US, with Series S 1TB now priced above Series X at launch.

Microsoft has raised Xbox Series S and Series X prices across Europe by 25% to 30%, according to the updated listings on Microsoft Germany’s website. The changes reshape hardware economics for executives at both console makers and memory-dependent tech partners.
Microsoft just raised Xbox Series S and Series X prices in Europe by 25% to 30%, and the numbers land like a budgeting prank. The Series S 1TB is now priced higher than the Series X at launch: €599.99 for the Xbox Series S 1TB (was €399.99), compared to €599.99 for the Xbox Series X Disc 1TB (was €599.99) and €749.99 (was €549.99) for the Series X Digital 1TB. In the UK, the same inversion shows up clearly too: the 1TB Series S is £519.99 (was £349.99), while the 1TB Series X Disc is £669.99 (was £499.99). Even if you never cared about “fairness” in console pricing, it is hard to miss the internal logic shift this represents.
The headline fact is not subtle: the Series S 1TB now costs more than the Series X. That is exactly what the updated price tables show, and it comes in the same era when Microsoft has been making Xbox look less like a growth engine and more like a cost center. The source notes that Microsoft is “gutting its Xbox division,” laying off staff, and struggling to give its console a real unique selling point. On top of that, Xbox hardware revenue decreased by 29% on the latest earnings call, driven by lower volume of consoles sold. Put those together and the question stops being “why are they raising prices?” and becomes “what happens when higher prices meet weaker demand?”
This is also not being framed as an isolated pricing whim. The source says Microsoft previously confirmed price hikes, but only in the US. Europe appears to have taken the worst of the changes, with the increases described as $100 to $150 across the board in the US, while the UK rise was reportedly steeper in relative terms: the 512GB Series S saw a $100 rise in the US but a £130 increase in the UK, which the source approximates as around $175. For executives, that matters because it suggests the pricing strategy is not uniform across regions. It implies either different cost structures, different competitive pressure, or different bargaining leverage in each market. Any of those can become a governance problem if regional finance teams start making pricing assumptions that later collide with group-level strategy.
And the “why now” likely traces back to what console pricing is sitting on top of: a memory crisis. The source connects console pricing to the memory crisis, and then links that crisis to AI growth, saying AI growth has led to the memory shortage. Microsoft is also described as having put “a lot of money into AI,” which raises a blunt second-order effect for the tech giants funding AI infrastructure: decisions that improve AI capability can also intensify upstream supply constraints that show up as higher component costs in consumer devices. The most important detail here is not the commentary voice in the source. It is the structural chain it describes: memory pricing pressures increase hardware costs; hardware costs hit consumers; demand falls; revenue drops. That is how a spreadsheet turns into a headline.
The source also cites supply risk beyond the immediate quarter. Samsung, one of the big three memory manufacturers, has warned of a “severe” memory supply crisis next year. That suggests the pressure is not only cyclical but potentially prolonged, which makes it harder for any console business to “wait it out.” For boards and CFOs, prolonged component scarcity changes how you think about margins, inventory, and launch strategy. You can cut promo spend, you can adjust bundle structures, and you can push buyers toward higher storage tiers, but if the underlying memory input prices stay elevated, the product line can still get squeezed from both ends: higher retail price meets lower volume, while gross margin relies on a supply chain that may not normalize soon.
Even model rationalization is on the table. The source says that in June, Microsoft started sunsetting the 2TB model, citing component costs. That is a quiet but meaningful move: it is a recognition that not every SKU is economically survivable when the bill of materials is moving against you. Sunsetting a SKU reduces complexity and reduces the number of memory-laden SKUs you have to price for under scarcity. It also hints at where Microsoft wants demand to concentrate, which now clashes with the new reality that higher storage tiers are getting expensive fast, enough that the “cheaper” family members can leap above “premium” ones in price tables.
Looking forward, the source points to console generation timing, saying the next generation of consoles is still expected to launch at the end of 2027, or perhaps into 2028. If memory supply constraints persist into that window, both Microsoft and Sony could face the same constraints. The source concludes that both companies will likely take some losses on consoles to make it back in software, but that “even a small loss is unlikely to make a big dent in the astronomical prices of memory” for the foreseeable future. For peers, the stakes are simple: this is a warning that hardware can become structurally harder to subsidize when input costs are not just high but stubborn.
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