Ubisoft Barcelona fires underwater-level dev Manel Cota says it is happening now for Black Flag Resynced
Praise for Resynced’s underwater work meets a planned layoff of 51, triggering a strike and job-protection demands.

Ubisoft Barcelona tech and gameplay animator Manel Cota responded to praise for Assassin’s Creed Black Flag Resynced’s underwater levels by saying the responsible team is being fired right now. The planned end-of-July layoffs of 51 developers are already colliding with a strike aimed at retaining staff and securing job protections.
A Ubisoft Barcelona animator says Ubisoft is firing the team behind Assassin’s Creed Black Flag Resynced’s underwater levels right now. Tech and gameplay animator Manel Cota reposted praise for the remake’s underwater tech and exploration segments, then responded with the blunt message that “Ubisoft Barcelona did all the underwater levels. And that same team is being fired right now because Ubisoft thinks that's what we deserve.”
That is the tension at the center of Ubisoft’s current studio shakeup. Ubisoft is planning to lay off 51 developers from Ubisoft Barcelona, and those developers are striking today, tomorrow, and Thursday in response. The strike is not just a protest for protest’s sake. Spanish union La Confederación General del Trabajo says the strike aims to ensure that the 51 staff set to be laid off are retained, while also preventing more mass layoffs for “a minimum of five years” by requesting job protections, offering staff the option to work from home, and seeking to have already-agreed promotions delivered.
To understand why this is landing so hard, start with the work Ubisoft Barcelona is being publicly credited for. Black Flag Resynced has been receiving praise from Assassin’s Creed fans, and it is described as the fourth-highest-rated game in the series. Ahead of its launch earlier this month, news broke that Ubisoft Barcelona developers were going on strike after Vantage Studios, a Ubisoft-Tencent conglomerate established last year, told the studio that the Assassin’s Creed team at Ubisoft Barcelona would be let go at the end of July, according to a former developer.
On paper, Ubisoft’s story sounds like normal business logistics: studio restructuring, cost management, and shifting headcount to align with new priorities. But the sequence matters. Fans are praising a specific slice of the product, underwater levels and exploration, and Ubisoft Barcelona is the group being credited with building them. Then those same responsibilities are followed by a layoff plan. That mismatch between what the market rewards and what the organization does next can be brutal for morale, retention, and employer brand, especially when the people doing the work are visible to players through channels like social media.
There is also a corporate structure angle here. Vantage Studios, the Ubisoft-Tencent entity established last year, sits inside the chain of decisions that allegedly leads to the end-of-July job cuts at Ubisoft Barcelona. When a parent-level initiative is involved, studio teams often feel they have less control over priorities, staffing, and what gets cut. Even if executives are optimizing for the company’s broader financial health, frontline teams experience it as a direct reversal of the praise they are receiving. Cota’s line is essentially a gut-check of that reversal, and it is being amplified because the praise he responded to was detailed and technical.
The fan side is not vague enthusiasm either. The praise being reposted specifically targets the game’s underwater tech and exploration segments, and the account that posted it is TheRealZephryss. That post was reposted by Cota as part of the remake’s development visibility. In games, where development labor often stays hidden until release, spotlighting a particular craft area becomes a proxy for who is actually responsible for the quality. When the response then says those responsible are being fired, it turns a product celebration into a labor story overnight.
From an operational standpoint, the strike claims and demands raise a second-order issue for any exec or board watching Ubisoft’s next moves. If the union’s bulletin is accurate about the goals, the standoff is not only about the immediate 51 layoffs. It is also about what happens after, with the stated aim of job protections to prevent more mass layoffs for “a minimum of five years.” That means the current restructuring could set a precedent for how quickly the company can reshape headcount again, and it could affect how boards evaluate risk in future reorganizations. It also puts pressure on management to show that retention tools, like job protections and work-from-home options, can actually be operationalized.
Ubisoft’s own posture is described as going “a little quiet” after Assassin’s Creed Black Flag Resynced, with the company signaling “significantly bigger” years with more games. For leadership teams, that combination is a red flag and a test. The public release success suggests demand exists for the franchise, but the internal staffing and labor response suggests that the human and organizational cost of delivering that demand is being contested in real time. If the company wants those bigger years to happen smoothly, it will need to reconcile the company’s future roadmap with what the workforce experiences as today’s reckoning.
Peers should take note because this is not only a Ubisoft story. In the current gaming economy, studios are balancing pipeline pressure, publishing timelines, and investor expectations, all while dealing with cost controls and workforce planning. When a major internal team is both publicly credited for a standout feature and then targeted for layoffs, it creates a credibility problem that can follow leadership into every hiring plan, every sequel budget, and every attempt to secure talent for the next phase. The headline question is simple: how do you sell bigger years after a launch win, when a studio animator says the people who made that win are being fired right now?
This story's Key Insights and Take-aways are locked.
Create a free account to unlock Executive Actions for one credit.
Register to UnlockAlways free for Executives Club members. Join the Club
More in Entertainment

Resident Evil fans split over who should lead RE10 next, after Requiem’s big win
Requiem landed hard with players and critics, but the sequel debate is already turning into a lead-character test.

Noah Kahan sells out 4 Fenway nights, gets a Hall of Fame call, and then a hole-in-one
Fenway’s Music Hall of Fame induction, Patriots quarterback Drake Maye popping in, and Kahan’s golf win add up to a week everyone wants to watch.

Mark Cuban says AI chatbots can spot where health insurers are “ripping off” employers
Cuban urges employers to run hundreds-page health contracts through LLMs like ChatGPT and Claude to find hidden overpayments.

