
Dan Houser says open-world stories don’t need perfect completion to be “enough”
At Tribeca, the Rockstar co-founder argues player agency beats checklist storytelling, even when Easter eggs take years.
By Maha Al-Juhani·· 5 min
1 briefing · “lazlow”

At Tribeca, the Rockstar co-founder argues player agency beats checklist storytelling, even when Easter eggs take years.