EU tells gamers it can't stop Sony from killing PS5 discs
Michael McGrath says EU action is boxed in by contractual freedom, even as Sony moves to an all-digital PS5 from 2028.

Ireland's EU Commissioner for consumer protection, Michael McGrath, says the EU is unable to stop Sony from ending physical-disc releases for new PS5 games from January 2028 onward. For decision-makers, the ruling clarifies how consumer-protection tools hit a hard wall when copyright and commercial terms are involved.
The EU has landed a clear verdict in the fight over PlayStation discs: it says it is powerless to stop Sony from moving new PS5 games to an all-digital model.
As Ireland's EU Commissioner for consumer protection Michael McGrath put it, “It does come down to commercial and contractual freedoms, and companies are free to offer games and services in the manner that they see fit, provided that consumer rights are fully protected in line with national and EU law.” In other words, petitions and social media pile-ons may be loud, but they are not an on switch for regulators when the core issue is how companies choose to structure digital versus physical distribution.
The backlash is not subtle. Sony’s decision to stop releasing games on physical discs has triggered a gamer pushback aimed at an all-digital future for new PS5 titles launched from January 2028 onward. IGN notes this move is also “almost certain to also continue on PS6,” which is why the argument has spread beyond just a few retailers or collectors. A high-profile petition calling on Sony to reconsider is inching towards 300,000 signatures. In parallel, PS5 users have been posting screenshots of cancelled PlayStation Plus subscriptions, signaling a willingness to use churn as a pressure tool.
Some gamers hoped the EU could help because it has a reputation for strict consumer protection. But McGrath’s comments, as reported by the Irish Mirror, spell out the limit: the EU says it has to consider “commercial and contractual freedoms,” and it also notes that it did consider a European citizens initiative on whether games should continue to be available after a new edition is brought forward.
This matters because it reframes the debate from “Can consumers demand access?” to “What legal leverage do regulators actually have?” Under EU copyright law, the European Commission said last month it was unable to propose a legal obligation to keep video games playable after they stop being provided commercially, due to existing intellectual property rights. The Stop Killing Games campaign, per IGN, suffered a setback on that front. Even where consumer rules exist, rights holders retain exclusive rights over their creations, which creates a structural barrier between what consumers may want (continued playability) and what regulators can compel.
The Commission did not go empty-handed on the consumer side, though. It pointed to existing EU consumer law requiring video game publishers and developers to inform consumers about the duration and the conditions for terminating the contract before consumers sign up. And it said it would talk with the games industry and consumer representatives to draw up an industry code of conduct for managing video games' “end of life.” That distinction is a big deal for executives: it suggests the compliance path regulators are comfortable with tends to be disclosure and contract terms, not forced preservation or mandated ongoing access.
The second question, the one gamers are asking through their protests, is whether public pressure can change a commercial decision. IGN reports analysts say it will not. Dr. Serkan Toto, CEO of Japanese game industry consultancy firm Kantan Games, told IGN that even if half a million PlayStation Plus subscribers cancelled, it would be “just a drop in the ocean.” His logic is brutally grounded in Sony’s scale: Sony has over 120 million active PlayStation users, and around 50 million subscribe to PlayStation Plus. In Toto’s thought experiment, 500,000 cancellations would be about 1% of that business gone, not enough to force a rethink. He also argued Sony anticipated the online reaction and is likely waiting for the storm to pass because “Digital is just too lucrative.”
That “lucrative” piece is not just vibes. IGN lays out margin math that helps explain why the EU’s hands-off stance may not matter much to Sony’s internal decision calculus. For a first-party PlayStation game sold as a physical copy, Sony keeps around 65% of the money, with around 30% going to the retailer and roughly 5% on manufacturing. For a third-party physical copy such as an Activision-published Call of Duty, Sony gets a licensing fee, likely around 15%. Downloads flip the equation. For a first-party game sold via Sony’s own PlayStation Store, Sony keeps 100% of the revenue. For third-party titles like Call of Duty, Sony keeps a 30% cut, described by IGN as “so, roughly $21 for a $70 game.” Higher margins help clarify why disc elimination is more than a convenience shift. It is a financial model shift.
Even amid the controversy, Sony is sending signals that it still sees disc availability as tactical, not absolute. Santa Monica Studio confirmed that God of War Laufey will be “available on disc,” suggesting its launch will arrive in 2027. Insomniac confirmed Marvel’s Wolverine will be released on-disc as well. Those announcements coexist with Sony’s broader plan to stop releasing games on physical discs for new PS5 releases starting in January 2028, and they underscore how Sony might manage the transition: keep discs for certain launches while systematically reducing their role in the forward distribution strategy.
For executives and board members across media and software, the strategic lesson is hard to miss. The EU may be strict on consumer rights, but it is not a magic lever when copyright and contract structure limit what regulators can compel. When companies can argue they are simply choosing “the manner they see fit” while still complying with national and EU law, the protest playbook often runs into legal boundaries. The next time you see a subscription backlash, a distribution boycott, or a preservation argument flare up, the key question is not only how customers feel. It is what the regulator can actually force, and where the line sits between consumer disclosure requirements and rights-holder exclusive control.
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