
THQ Nordic’s Reinhard Pollice explains Gothic Remake’s immersion, not quest markers
A 25-year-old open world gets expanded NPC routines, in-world tutorials, and a customizable difficulty system.
182 briefings · “ev”

A 25-year-old open world gets expanded NPC routines, in-world tutorials, and a customizable difficulty system.

The retro studio behind System Shock remakes is returning to Looking Glass with a new Thief remaster.

Novo is asking scientists to chase benefits outside the scale, and that could reshape its strategy as competition bites.

Sega says generative AI supported development, but the disclosure on Steam has sparked backlash and “Lazy Taxi” memes.

The studio is watching other extraction shooters closely, but claims its gunplay will be the deciding factor.

The Citizen Sleeper creator’s next RPG trades cozy survival for fungal parasite mayhem, with brand-new creative stakes for RPG fans.

Pelley says new CBS management asked for protesters to look “more violent” and disputed video evidence.

A playable 30-minute demo ships, and Désilets explains the timeline math and why the devil idea became witches, then a cat.

A 40-year look at ARIA data explains why local artists face a shrinking on-ramp in their own charts.

A new $400 recovery device promises cold, heat, and contrast therapy in one palm unit, raising questions for buyers and budgets.

A repeat in soccer's biggest stage is almost unheard of. Here is why the hunt matters beyond sport.

A grim Inquisitor case system blends evidence, corruption, and new body-part crippling combat when it releases (no date yet).